Template engines and generative models are not the same product
A template-based video maker assembles clips, captions and music into a proven structure. A generative model invents motion from a still frame or a description. Both get called AI video tools and they fail in completely different ways: templates produce something safe that looks like everyone else's ad, while generative models produce something distinctive that sometimes deforms the product. Knowing which failure you can live with settles most of the choice.
Start from the input you already have
If you own a good hero photograph, image-to-video preserves the product you actually sell and animates around it. If you have nothing but a concept, text-to-video is the only starting point, and you accept that the product on screen is invented rather than yours. Tools that only offer one of these constrain your creative before you have written a brief.
Iteration cost dominates the total, not clip price
Nobody ships the first render. The realistic count is somewhere between five and fifteen attempts before a usable ten-second clip, so the headline per-clip price matters far less than what a rejected attempt costs you. Platforms that bill a flat monthly rate hide this; per-generation platforms make it visible, which is uncomfortable but lets you actually plan a shoot budget.
Check what happens after the render
An ad is rarely finished when the clip is. You need the right aspect ratio for each placement, legible typography, a logo that has not been redrawn by a model, and often a still frame pulled back out for the static version of the campaign. A tool that generates beautifully but strands you at the export step just moves the work into a separate editor.
Frequently asked questions
- Should I generate the video or animate a photo?
- Animate the photo whenever you have one worth animating. It holds the real shape, colour and branding of the product, which is exactly what a generated video struggles to invent convincingly. Reserve full text-to-video for concept work, backgrounds and scenes where no specific product needs to stay recognisable.
- How many generations should I budget for one finished ad?
- Plan for several attempts rather than one. A workable pattern is a short low-motion pass to confirm the product holds its shape, then a pass for atmosphere, then a final pass for grade and timing. Budgeting for a single perfect render is the most common way these projects overrun.
- Why does my product distort when it moves?
- Almost always too much motion in the prompt. Verbs like spin, morph or transform give the model licence to redraw the object every frame. Dialling the motion down and describing camera movement instead of object movement keeps the product intact and usually looks more expensive anyway.
- Do generated ads carry a watermark?
- Not on paid plans. Free trial credits produce watermarked output, which is fine for judging whether the motion works but not for anything you intend to run as a campaign.
Related tools and workflows
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