Text or image in, engine-ready mesh out
Describe a prop and get a model, or feed in concept art and get that concept reconstructed in 3D. Image-to-3D is the cheaper and more predictable of the two because the silhouette is already decided; text-to-3D is better when you are still exploring shapes.
Standard export formats
Models export as GLB, OBJ or FBX, which import directly into Unity, Unreal and Godot without a conversion step. Textures come with the mesh. Expect to do cleanup for anything shipping in a final build - these are strong blockout and prototype assets, and a solid starting point for a modeller to refine.
Priced for iteration, which is how prototyping actually works
Asset needs during a prototype or a game jam are bursty: nothing for weeks, then forty props in a weekend. Per-generation pricing fits that shape better than a monthly seat. Image-to-3D starts at 4 credits and text-to-3D at 70, with the cost shown before each run, and paid-plan credits carry over to the next burst.
Concept art and 3D in the same place
A useful loop: generate concept art as a 2D image, iterate on the silhouette cheaply until it reads right, then convert the winning image into 3D. That costs a fraction of generating 3D repeatedly, and it runs on one credit balance without exporting between tools.
Frequently asked questions
- Are the models game-ready?
- They are ready to import and iterate on. For prototypes, blockouts and game-jam builds they are usable as-is. For a shipping title, expect to retopologise or optimise - treat the output as a strong starting mesh rather than a final asset.
- What formats can I export?
- GLB, OBJ and FBX, all of which import natively into the major engines.
- Can I use generated assets in a commercial game?
- Yes on a paid plan, and output carries no watermark. Free trial output is watermarked and intended for evaluation.
- Text-to-3D or image-to-3D?
- Image-to-3D when you know what the asset should look like - it is cheaper and holds the shape you intended. Text-to-3D when you are exploring and want the model to propose a form.
Related tools and workflows
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